Difference between revisions of "HDX Team 2 - Digikube"

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[[File:LogoDigikube.PNG|thumb|Team 2 - Digikube]]
[[File:Digikube_logo.PNG|thumb|Digikube Indonesia]]
Digikube is the Digital platform of  Kelompok Usaha Bersama that empowering Kelompok Usaha Bersama (KUBE) it self by Digitalization.<br>
 
Happy Digital X is an online Profesional Education Program of Tsinghua Southeast Asia in Bali, Indonesia.<br>
This research started in May 2021, we build a team that we named it as digikube.
Happy Digital X as a forum that assign us to observe this as project challenge. <br>
<br>
It departs from a problem that kube (a joint business group in Sumedang) seems not sustainable to run it main business.
<br>
<br>
This page is the documentation for project challenge which build by our digikube team.
Digikube consist of stakeholder, government, apps developer, university, and experts. These collaboration aimed to open the solution with another background side.
Also in this research, we are doing a deep analysis to looking for a solution and recommendation.
 
Result of the research already documented on this wiki xlp below,


==Logic Frame==
{{:Digikube}}
== Milestone ==
== Milestone ==
* [https://github.com/febiubl/Digikube/blob/6768657fe2568bb54f1fdf5eac2e204045d3c1de/MoM_1_(29-05-2021).txt 29 May 2021, Project, Role and Team Management]
* [https://github.com/febiubl/Digikube/blob/6768657fe2568bb54f1fdf5eac2e204045d3c1de/MoM_1_(29-05-2021).txt 29 May 2021, Project, Role and Team Management]
Line 18: Line 24:
* [https://github.com/febiubl/Digikube/blob/d2f02ad7b8a2c3b83d819f612675180f5f422ee3/MoM_8_(17-07-2021).txt 17 Juli 2021, Apps Improvement, Prototype of Apps, Hands On Entrepreneur Module.]
* [https://github.com/febiubl/Digikube/blob/d2f02ad7b8a2c3b83d819f612675180f5f422ee3/MoM_8_(17-07-2021).txt 17 Juli 2021, Apps Improvement, Prototype of Apps, Hands On Entrepreneur Module.]


== Challenge project ==
== Introduction ==
On Progress...


=== Introduction ===
=== Project Background ===
On Progress...
Sumedang is located in West Java, its about 211 KM far from Jakarta.
It population reaches 1.2 million people and base on statistically '''Poverty level in Sumedang is 9.07% in 2019,  and increase to 10.26% in 2020.'''
<br>
To tackling this poverty, Sumedang need a directed effort, integrated, and sustainable effort carried out by the Central Government, Regional Government, and/or the community in the form of policies, programs, empowerment activities, assistance, and facilitation to meet the basic needs of every citizen.
<br>
<br>
Rescue
Bantuan pangan non tunai (BPNT) :
Indonesian Government give Keluarga Penerima Manfaat (KPM) for family who are included in Data Tingkat Kesejahteraan Sosial (Social Welfare Data) Rp 150.000/month for buy main food at collaborating store.
<br>
<br>
Kelompok Usaha Bersama (KUBE) is a join business group of poor families that was formed, grew, and developed on its initiative in carrying out Productive Economic Enterprises (UEP) to increase family income and social welfare.
KUBE consists of 5 -20 families from the poor who are included in the Integrated Social Welfare Data (DTKS).
UEP is social assistance provided to joint business groups to increase family income and social welfare .
<br>
<br>
'''Goal'''<br>
* Beside owning a business (KUBE), Kelompok Penerima Manfaat (KPM) can also buy their food at KUBE which they operate.
* All KUBES join to forming KUBEMART
* KUBEMART is developed to become a modern minimarket and go digital marketing.
<br>
KUBE Social Assistance Proposal Stages
# Individuals, communities, or social welfare institutions can propose proposals to the District/City Social Service through the Village Head;
# District/City Social Services verify and validate prospective KUBE recipients according to the Integrated Data for Handling the Poor and Poor (DTPFMOTM);
# The District/City Social Service proposes a proposal to the Minister of Social Affairs through the Director of the Poor Handling Region I with a copy submitted to the Head of the Provincial Social Service;
# The Directorate for the Handling of the Poor in Region I verifies and validates the proposal from the District/City Social Service;
# The Director for the Handling of the Poor in Region I determines the location and recipients of KUBE;
# The results of determining the location and KUBE recipients are submitted to the District/City Social Service Office;
# The Head of District/City Social Service shall sign the Statement of Absolute Responsibility (SPTJM) for KUBE.
<br>
CUBE TERMS
# Poor Households registered in the Integrated Social Welfare Data (DTKS).
# Have an Identity Card (KTP) and Family Card (KK).
# Married and/or 18-60 years old and still productive.
<br>
KUBE social assistance is provided in the form of non-cash via transfer to group accounts.
<br>
KUBE assistant is someone who is assigned to assist the implementation of KUBE in order to improve the welfare of its members.
<br>
<br>


==== History ====
KUBE Member Rights
* KUBE: cooperative business with 5-10 members
# Chose/elected to be an administrator
* Funding from government Rp 20.000.000 each group
# Express opinions & ideas
* 52 KUBEs established in 2020, 6 of them doing well
# Managing business and/or activities
 
# Get the same information & services
==== External Data ====
# Receiving profits from business results
# Participate in formulating group rules/agreements
# Received KUBE assistance funds of IDR 2,000,000 per family.
<br>
What are the Obligations of KUBE Members?
# Comply with group rules/agreements
# Attend and be active in group activities
# Utilizing assistance for Productive Economic Enterprises (UEP)
# Managing UEP-KUBE Social Assistance in groups
# Managing social solidarity contributions
# Submitting KUBE accountability reports.


=== External Data ===
Below is data of commodities that can be improved in Sumedang Region.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ DATA KOMODITAS YANG BISA DIKEMBANGKAN DI KABUPATEN SUMEDANG
|+ DATA KOMODITAS YANG BISA DIKEMBANGKAN DI KABUPATEN SUMEDANG
Line 93: Line 149:
|}
|}
'''''Source : Pemerintah Daerah Kabupaten Sumedang : 2021'''''
'''''Source : Pemerintah Daerah Kabupaten Sumedang : 2021'''''


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 328: Line 383:
'''''Source : Pemerintah Daerah Kabupaten Sumedang : 2021'''''
'''''Source : Pemerintah Daerah Kabupaten Sumedang : 2021'''''


==== Problem statements ====
=== Problem statements ===
how to build their entrepreneurship manage & evaluate their business facilitate the funding & ensure their products and promote their products<br>
The KUBE Program aimed at tackling poverty in Sumedang unfortunately does not run well due to low entrepreneurial skill and non-optimal ICT tools usage
The KUBE Program aimed at tackling poverty in Sumedang unfortunately does not run well due to low entrepreneurial skill and non-optimal ICT tools usage
<br>
What method to be used for :
* build their entrepreneurship
* manage & evaluate their business
* facilitate the funding & ensure their products
* promote their products


=== Analysis ===
=== Goal statements ===
On Progress...
To empower the community by improving business literacy and entrepreneurial skill using DIGIKUBE apps


==== Applying tools ====
== Analysis ==
Digikube are using some tools to observe this project challenges, as follow :
We are using some tools to do a deep analysis.
#[https://www.systemsinnovation.io/post/iceberg-model Iceberg Model]
<br>
#Stakeholder Analysis
In each tools we can elaborate the issue as follow,
#Complex Breakdown Structures (PBS, WBS, OBS)
=== Iceberg Model of Digikube ===
#Design Structure Matrix (DSM)
#Project lifecycle and Vee-model
#Consensus building
 
===== Iceberg Model of Digikube =====
[[File:Iceberg-febi.PNG|thumb|Iceberg model of system. Thinking in systems allows us to uncover the root cause of out problems, allowing for more fundamental and transformative solutions to be visible.]]
[[File:Iceberg-febi.PNG|thumb|Iceberg model of system. Thinking in systems allows us to uncover the root cause of out problems, allowing for more fundamental and transformative solutions to be visible.]]


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* Low literacy rate
* Low literacy rate


===== Stakeholders Analysis =====
=== Complex Breakdown Structures ===
On Progress...
==== Product Breakdown Structure  ====
Apps
:Front / Back End
:Requirement
:UI / UX
:Icon
:Programming Language
:Features
:Standardization Product


==== Other analysis ====
KUBE Members
On Progress...
:Leader
:Members


==== Design Structure Matrix (DSM) ====
Government
On Progress...
:Public Community Office
:Community Empowerment Office
:Agriculture & Farm Office
:Communication & Information Office


=== Solutions ===
Mentors
:Head of office
:Certified Entrepreneurship Mentors
 
Apps Developer
:Leader
:Staffs
 
Veterinarian
:Animal Health Care System
:Medical Treatment
 
Supplier
:Livestocks
:Forage
:Equipment
 
University
:Training material creator
:Trainer
:Learning Tools
 
Customer
E:xisting Customers
:New Customers
:Potential Customers
 
==== Work Breakdown Structure  ====
Internal Actions
:Build dedicated team
:Each team work on the subject simultaneously
 
Build Understanding
:Web research
:Stakeholder interview
 
External Output
:Improving Apps
:Making an interactive Entrepreneurship Module
 
=== Design Structure Matrix (DSM) ===
This matrix helps us to map the relationship between factors (subject / object) that include in a lamb farm businesses. It can be used as a reference to another decision making process
<br>
[[File:DSM.PNG]]
 
=== Project Lifecycle ===
[[File:LIFECYCLE PHASES.PNG|thumb|Project Lifecycle of Digikube]]
 
We define the lifecycle phases of the project as follows:
 
''Stage 1: Exploratory Research''
:Identify existing condition of KUBE
:Identify stakeholders needs
 
''Stage 2: Concept ideation''
:Define problem statements
:Refine stakeholders needs
:Explore feasible concepts
:Propose viable solutions
:Define resources needs
 
''Stage 3: Development of solution''
:Developing entrepreneurial modules for KUBE mentors and members
:Refine systems requirements
:Build systems
:Define solution details
 
''Stage 4: Production of prototype''
:Produce KUBE apps that meets stakeholder needs
:Entrepreneurial training materials
 
''Stage 5: Deployment and utilization of digital tools''
:KUBE continuous growth
 
''Stage 6: Support system and provision''
:TTo ensure KUBE sustainability
 
''Stage 7: Retirement or revamp of digital platform''
:Project will retire while KUBE program still continue
 
=== Our Vee-model ===
[[File:Vee model.PNG|thumb|Vee-Model of Digikube]]
 
The V-model is a graphical representation of a systems development lifecycle. It is used to produce rigorous development lifecycle models and project management models.
The V-model summarizes the main steps to be taken in conjunction with the corresponding deliverables within computerized system validation framework, or project life cycle development. It describes the activities to be performed and the results that have to be produced during product development. Vee Model alse be used in this research to know a project life cycle and elaborate the structure.
 
=== Farm Business Simulation ===
Sheep farm business simulation explains about KUBE profitability and cash flow. It can be used for KUBE reference or as a content of entrepreneurship module.
[[File:Fbs.png|thumb]]
 
[[File:B.png|thumb]]
 
== Solutions ==
[[File:Kubeapps.PNG|thumb|Digikube : Prototype of Kube Apps]]
[[File:Kubeapps.PNG|thumb|Digikube : Prototype of Kube Apps]]
On Progress...
DIGIKUBE Project solution generating process:
* Identifying the Problem
The HDX Team 2 made appointment with stakeholders in Sumedang government office for listening the explanation about KUBE program, and overall society situation in Sumedang. Stakeholders described everything that related to KUBE program and society there.  
* Elaborating Information
The team did the web research to find other information: Sumedang geography and demography, KUBE program policy from central government, and how KUBE program doing in other regions.
* Conducting Interview
Interview sessions were conducted with stakeholders, group members from Sumedang, apps developer, HDX faculty  members during the class, and other parties. It aimed to know the stakeholders needs / expectation, existing problems, and what is their opinions.
* Brainstorming and Discussion
Group members did brainstorming and discussion session using all fact finding, information, and stakeholder needs. Make several solution options and simulated the solution models. From HDX faculty members we had Iceberg analysis, stakeholders spoke and hub, stakeholders matrix, decomposition (later on), simulation, etc.


==== Goal Statement ====
To empower the community by improving business literacy and entrepreneurial skill using DIGIKUBE apps


==== ICT solutions ====
=== ICT solutions ===
We found the following items to be developed, there are :
We found the following items to be developed, there are :
* Only for KUBE members
* Only for KUBE members
Line 395: Line 560:
* Apps linked to social media (Youtube, Instagram, Twitter, etc.)
* Apps linked to social media (Youtube, Instagram, Twitter, etc.)


==== Mockup System ====
=== Feedback from stakeholder ===
 
On Progressing....
 
== Recomendation ==
=== Mockup System ===
Digikube Mockup is a model or replica or structure, used for instructional or experimental purposes. <br>
Digikube Mockup is a model or replica or structure, used for instructional or experimental purposes. <br>
Digikube team already made it to improve the existing apps.<br>
Digikube team already made it to improve the existing apps.<br>
The Mockup have proposed as prototype, it base on the solution of project challenges and team analysis using some tools such as iceberg model.
The Mockup have proposed as prototype, it base on the solution of project challenges and team analysis using some tools such as iceberg model.
You can see and try the mockup by click this [https://xd.adobe.com/view/773a04ec-c167-48a0-a738-f26ef765d5e9-2269/screen/d1d0e22e-bbeb-48e7-94c7-2a7a6a2e99b2?fullscreen links.]
You can see and try the mockup by [https://drive.google.com/file/d/1nYjtZE9Ch3kfXjP6OhEk8l4c_wp1p3c-/view click this.]
 
==== Project Lifecycle ====
On Progress...
 
==== Our Vee-model ====
On Progress...
 
==== Education solutions ====
On Progress...
 
=== Feedback from stakeholder ===
 
On Progressing....


== Researcher and Stakeholder ==
= Team Research =
[[File:Teammember-team2-digikube-febi.PNG|thumb|Team Member of Digikube]]
[[File:Teammember-team2-digikube-febi.PNG|thumb|Team Member of Digikube]]
* Fenton Salim as Team Leader
* Fenton Salim as Team Leader
* [[User:Febiubl|Febi Ari Wicaksono]] as IT & Knowledge Repository Builder
* [[User:Febiubl|Febi Ari Wicaksono]] as IT & Knowledge Repository Builder
* [[User:Indrahanif1989|M. Indrahanif]] as IT & Knowledge Repository Builder
* [[User:Indrahanif1989|M. Indrahanif]] as IT & Knowledge Repository Builder
* [[User:InayaHDX|Inaya Sari M]] as Entrepreneurship and Expert
* [[User:InayaHDX|Inaya Sari M]] as Entrepreneurship and Marketing Expert
* George K as Entrepreneurship and Expert
* George K as Entrepreneurship and Marketing Expert
* Allicia Deana as Entrepreneurship and Expert
* Allicia Deana as Entrepreneurship and Marketing Expert
* Yanuarti KD as Stakeholder Engagement and Community Relation
* Yanuarti KD as Stakeholder Engagement and Community Relation
* Gilang Permana as Stakeholder Engagement and Community Relation
* Gilang Permana as Stakeholder Engagement and Community Relation

Latest revision as of 01:19, 21 August 2021

Digikube Indonesia

This research started in May 2021, we build a team that we named it as digikube.
It departs from a problem that kube (a joint business group in Sumedang) seems not sustainable to run it main business.
Digikube consist of stakeholder, government, apps developer, university, and experts. These collaboration aimed to open the solution with another background side. Also in this research, we are doing a deep analysis to looking for a solution and recommendation.

Result of the research already documented on this wiki xlp below,

Logic Frame

Logic Frame
Problem Statement:
The KUBE Program was aimed at tackling poverty in Sumedang. Unfortunately, it does not run well due to low entrepreneurial skills and non-optimal ICT tools usage. Background information


GOAL:
Our goal empower the community by improving business literacy and entrepreneurial skill using DIGIKUBE apps


Rationale
  1. build their entrepreneurship
  2. manage & evaluate their business
  3. facilitate the funding & ensure their products
  4. promote their products
Assumption
  1. The government is okay with open data
  2. Ongoing training for ICT tools will be made available
  3. Financial availability for RND


INPUT ACTIVITY OUTPUT
  1. data of commodities that can be improved in Sumedang Region
  2. PKC


  1. Identifying the Problem
  2. Elaborating Information
  3. Conducting Interview
  4. Brainstorming and Discussion
  5. Identify appropriate ICT tools
  6. Receive feedback from stakeholders


  1. Iceberg model of Digikube
  2. Complex breakdown structures
  3. Design Structure Matrix (DSM)
  4. Project lifecycle
  5. Our Vee-model
  6. Farm business simulation
OUTCOMES IMPACT
Digikube prototype used to demonstrate the proposed enhancements to existing applications click here to view the prototype.


Digikube/IMPACT

HDX Team 2 - Digikube

Milestone

Introduction

Project Background

Sumedang is located in West Java, its about 211 KM far from Jakarta. It population reaches 1.2 million people and base on statistically Poverty level in Sumedang is 9.07% in 2019, and increase to 10.26% in 2020.
To tackling this poverty, Sumedang need a directed effort, integrated, and sustainable effort carried out by the Central Government, Regional Government, and/or the community in the form of policies, programs, empowerment activities, assistance, and facilitation to meet the basic needs of every citizen.

Rescue Bantuan pangan non tunai (BPNT) : Indonesian Government give Keluarga Penerima Manfaat (KPM) for family who are included in Data Tingkat Kesejahteraan Sosial (Social Welfare Data) Rp 150.000/month for buy main food at collaborating store.

Kelompok Usaha Bersama (KUBE) is a join business group of poor families that was formed, grew, and developed on its initiative in carrying out Productive Economic Enterprises (UEP) to increase family income and social welfare. KUBE consists of 5 -20 families from the poor who are included in the Integrated Social Welfare Data (DTKS). UEP is social assistance provided to joint business groups to increase family income and social welfare .

Goal

  • Beside owning a business (KUBE), Kelompok Penerima Manfaat (KPM) can also buy their food at KUBE which they operate.
  • All KUBES join to forming KUBEMART
  • KUBEMART is developed to become a modern minimarket and go digital marketing.


KUBE Social Assistance Proposal Stages

  1. Individuals, communities, or social welfare institutions can propose proposals to the District/City Social Service through the Village Head;
  2. District/City Social Services verify and validate prospective KUBE recipients according to the Integrated Data for Handling the Poor and Poor (DTPFMOTM);
  3. The District/City Social Service proposes a proposal to the Minister of Social Affairs through the Director of the Poor Handling Region I with a copy submitted to the Head of the Provincial Social Service;
  4. The Directorate for the Handling of the Poor in Region I verifies and validates the proposal from the District/City Social Service;
  5. The Director for the Handling of the Poor in Region I determines the location and recipients of KUBE;
  6. The results of determining the location and KUBE recipients are submitted to the District/City Social Service Office;
  7. The Head of District/City Social Service shall sign the Statement of Absolute Responsibility (SPTJM) for KUBE.


CUBE TERMS

  1. Poor Households registered in the Integrated Social Welfare Data (DTKS).
  2. Have an Identity Card (KTP) and Family Card (KK).
  3. Married and/or 18-60 years old and still productive.


KUBE social assistance is provided in the form of non-cash via transfer to group accounts.
KUBE assistant is someone who is assigned to assist the implementation of KUBE in order to improve the welfare of its members.

KUBE Member Rights

  1. Chose/elected to be an administrator
  2. Express opinions & ideas
  3. Managing business and/or activities
  4. Get the same information & services
  5. Receiving profits from business results
  6. Participate in formulating group rules/agreements
  7. Received KUBE assistance funds of IDR 2,000,000 per family.


What are the Obligations of KUBE Members?

  1. Comply with group rules/agreements
  2. Attend and be active in group activities
  3. Utilizing assistance for Productive Economic Enterprises (UEP)
  4. Managing UEP-KUBE Social Assistance in groups
  5. Managing social solidarity contributions
  6. Submitting KUBE accountability reports.

External Data

Below is data of commodities that can be improved in Sumedang Region.

DATA KOMODITAS YANG BISA DIKEMBANGKAN DI KABUPATEN SUMEDANG
NO SECTOR COMODITY LOCATION (DISTRICT) LUAS VOLUME DEVELOP OPPORTUNITY NOTE
1 Tanaman Pangan Padi se Kabupaten Sumedang 25.000 ha 625.000 kg Pengembangan Varietas
Jagung se Kabupaten Sumedang 15.000 ha 225.000 kg Pengembangan Varietas
Kacang Tanah Situraja, Cisitu, Jatigede, Darmaraja, Wado, Jatinunggal 1.500 ha 180.000 kg Pengembangan Varietas
Ubi Jalar Rancakalong, Pamulihan, Tanjungsari, Sukasari 400 ha 14.400.000 stek Pengembangan areal tanam
Ubi Kayu Cibugel, Wado, Jatinunggal, Cisitu, Tanjungmedar, Rancakalong, Cimanggung 1.500 ha 15.000.000 stek Pengembangan areal tanam
Porang Jatigede, Ganeas, Tanjungmedar 200 ha 2.000.000 bibit Pengembangan areal tanam
Koro Wado, Jatinunggal 10 ha 500 kg Pengembangan areal tanam
Talas Semir Ganeas, Rancakalong, Sumedang Selatan 100 ha 800.000 bibit Pengembangan areal tanam
Talas Pratama Ganeas, Rancakalong, Pamulihan, Sumedang Selatan 150 ha 1.200.000 bibit Pengembangan areal tanam
Padi Organik Cimalaka, Conggeang Rancakalong 10 ha 250 kg Pengembangan areal tanam
2 Perkebunan Vanili Tanjungmedar,Tanjungkerta, Conggeang, Buahdua, Pamulihan, Rancakalong 55 ha - Luas Tambah Tanam,- Peningkatan Produksi,- Pasar Tradisional Varietas Unggul Lokal
Lada Tanjungmedar, Tanjungkerta, Cisitu, Cisarua, Surian 40 ha - Luas Tambah Tanam,- Peningkatan Produksi,- Pasar Tradisional Varietas : Petaling, Natar
Cengkeh Wado, Jatinunggal, Cibugel, Sumedang Selatan, Cisitu, Situraja 160 ha - Luas Tambah Tanam,- Peningkatan Produksi,- Pasar Tradisional,- Mendukung Konservasi Varietas : Zanzibar, Sikotok, Siputih
Kelapa Jatigede, Wado, Jatinunggal, Surian, Buahdua 135 ha - Luas Tambah Tanam,- Peningkatan Produksi,- Pasar Tradisional/Parawisata,- Mendukung Konservasi Varietas : Kelapa Dalam, Genjah
Kopi Arabika Cimanggung, Pamulihan, Cibugel, Wado, Sumedang Selatan 125 ha ;- Luas Tambah Tanam,- Peningkatan Produksi,- Pasar Tradisional,- Mendukung Konservasi Varietas : Sigararuntang, Lini S 795
3 Hortikultura Manggis Sumedang Selatan, Tanjungmedar, Jatinunggal 42 ha Tambah Luas tanam 120 ha
Pisang Buahdua, Tanjungmedar 100 ha -Tambah Luas tanam50 ha (Buahdua)

-luas pengembangan 50 Ha varietas Raja Bulu (Tanjungmedar ||

Durian Tanjungkerta, Conggeang 100 ha Tambah Luas tanam 100 ha
Jahe Tanjungmedar 50 ha luas pengembangan 50 Ha varietas Putih Besar
Jahe Wado, Buahdua, Sumedang Selatan 11 ha -Jahe gajah 5 ha -Tambah Luas tanam 15 ha
Kapol Sumedang Selatan 10 ha Tambah Luas Tanam 20 ha
Kencur Tanjungmedar 200 ha luas pengembangan 100 Ha varietas Galesia
Laos Tanjungmedar 50 ha luas pengembangan 50 Ha varietas Laja Merah
Baby Kenya Pamulihan, Rancakalong 7 ha Tambah Luas tanam 8 ha
Romin Pamulihan 3 ha Tambah Luas tanam 3 ha
Letus Pamulihan 2 ha Tambah Luas tanam 3ha
Cabe Keriting Cimanggung 30 ha Tambah Luas tanam 50ha

Source : Pemerintah Daerah Kabupaten Sumedang : 2021

DATA KOMODITAS YANG BISA DIKEMBANGKAN DI KABUPATEN SUMEDANG
NO SECTOR COMODITY LOCATION (DISTRICT) LUAS PANJANG PENGEMBANGAN NOTE
1. KEC TANJUNGMEDAR
Hortikultura Kencur Tanjungmedar 200 ha Pengembangan Pemasaran
Laos Tanjungmedar 50 ha Pengembangan Pemasaran
Jahe Tanjungmedar 25 ha Pengembangan Pemasaran
Manggis Tanjungmedar 50 ha Pengembangan Pemasaran
Pisang Tanjungmedar 150 ha Pengembangan Pemasaran
Cabe Besar Tanjungmedar 10 ha Pengembangan Pemasaran
Tomat Tanjungmedar 10 ha Pengembangan Pemasaran
Kacang panjang Tanjungmedar 10 ha Pengembangan Pemasaran
Mentimun Tanjungmedar 10 ha Pengembangan Pemasaran
Tanaman Pangan Jagung Tanjungmedar 1.000 ha Pengembangan Pemasaran
Ubi Kayu Tanjungmedar 250 ha Pengembangan Pemasaran
Porang Tanjungmedar 50 ha Pengembangan Pemasaran
2. KEC DARMARAJA
Perkebunan Kopi Darmaraja 30 ha Di Desa Cipeuteuy Luas 10 Ha , Komoditas Arabika Peluang pemasaran Kabupaten sumedang
Perkebunan Kelapa Darmaraja 35 ha Dipesisir Waduk JatigedeLuas 15 Ha Varietas Kelapa Hibrida Peluang Pemasaran Masyarakat sekitar
Tanaman Pangan Kacang Tanah Darmaraja 40 ha Disekitar Bendungan Jatigede Luas 10 Ha Varietas DM I Peluang Pemasaran Situraja Sumedang
Hortikultura Sawo Darmaraja 20 ha Di Desa Tarunajaya, Cikeusi dan Cipeuteuy seluas masing – masing Desa 5 Ha, Varietas Sukatali ST. Peluang Pemasaran Sukatali Situraja
3 KEC BUAHDUA
Pertanian (Bidang Hortikultura)
Pisang Buahdua 50 ha Perluasan areal tanam Untuk 7 Desa ( Buahdua,Gendereh ,Ciawitali,Citaleus, Karangbungur, Nagrak dan Mekarmukti)
Jahe Buahdua 5 ha Perluasan areal tanam Untuk 4 Desa (Buahdua,Gendereh,Ciawitali, dan Cikurubuk
Cabe Buahdua 3 ha Perluasan areal tanam Untuk 3 Desa (Ciawitali,Cikurubuk dan Panyindangan
Pertanian (Bidang Tanaman Pangan
Porang Buahdua 2 ha Perluasan areal tanam 1 Desa (Gendereh
Ubi Kayu Buahdua 12 ha Perluasan areal tanamn 4 Desa ( Citaleus,Mekarmukti, Karangbungur dan Ciawitali
4. KEC. SUMEDANG SELATAN
(Desa)
Hortikultura Manggis Cipancar 12 ha Memenuhi pasar luar kabupaten, cirebon majalengka Memiliki jaringan ekspor
Hortikultura Jahe Margalaksana 5 ha Tambah Luas tanam 10 ha
Hortikultura Kapol Mekar Rahayu 10 ha Tambah Luas Tanam 20 ha
Perkebunan Kopi Citengah, Cipancar 53 ha Telah memiliki brand merk sendiri
Perkebunan TEh Citengah 95 ha Pengolahan hasil rumahan
Perkebunan Cengkeh Mekar Rahayu, Margalaksana 80 ha Ingin Memiliki mesin penyulingan sendiri
Tanaman Pangan Talas Gunasari 10 ha Pengolahan Hasil menjadi Tepung Talas
5. KEC CISITU
Tanaman Pangan Jagung Cisitu 500 ha Potensi Tambah Tanam Ditanam di
Kacang Tanah Cisitu 1.000 ha Potensi Tambah Tanam Lahan darat,
Kacang Gondolo Cisitu 250 ha Potensi Tambah Tanam kecuali
Ubi Jalar Cisitu 150 ha Potensi Tambah Tanam Jagung, Ubi
Ubi Kayu Cisitu 200 ha Potensi Tambah Tanam Jalar dan
Hortikuktura Sawo Sukatali Cisitu 200 ha Potensi Tambah Tanam Kacang Tanah
Mangga Gedong Gincu Cisitu 150 ha Potensi Tambah Tanam (25 % lahan
Pisang Cisitu 200 ha Potensi Tambah Tanam sawah)
Perkebunan Kopi Cisitu 100 ha Potensi Tambah Tanam
6. KEC SUKASARI
Hortikultura Tomat Sukasari 66 ha Perluasan areal 10 ha
Kubis Sukasari 93 ha Perluasan areal 10 ha
Kentang Sukasari 52 ha Perluasan areal 20 ha
Cabe Sukasari 57 ha Perluasan areal 10 ha
Lemon Tea Sukasari 4 ha Ekstensifikasi 9.800 (Pohon)
Pangan Ubi Jalar Sukasari 69 ha Perluasan areal 20 ha
Perkebunan Kopi Sukasari 1.100 ha Perluasan areal 30 ha
7. KEC TANJUNGSARI
Tanaman Pangan Ubi Jalar Desa margajaya 20 ha
Desa Tanjungsari 2 ha
Desa Kutamandiri 15 ha
Desa Cinanjung 5 ha
Desa gunung manik 5 ha
Desa Margaluyu 2 ha
Desa Gudang 10 ha
Desa Raharja 5 ha
Jagung Hibrida Desa margajaya 15 ha
Desa Kutamandiri 5 ha
Desa Cinanjung 10 ha
Desa gunung manik 2 ha
Desa Gudang 10 ha
Desa Raharja 10 ha
Hortikultura Cabe Keriting Desa Cijambu 25 ha
Desa Kadakajaya 20 ha
Desa Pasigaran 18 ha
Desa Margaluyu 2 ha
Desa Gudang 3 ha
Desa Raharja 3 ha
Perkebunan Kopi Desa Cijambu 150 ha
Hortikultura Cabe Rawit Desa Kadakajaya 20 ha
Desa Pasigaran 18 ha
Desa Cinanjung 1 ha
Desa Gunung Manik 3 ha
Desa Margaluyu 2 ha
Cabe besar Desa Kutamandiri 3 ha
Desa Cinanjung 1 ha
Desa Gunung Manik 3 ha
Tomat Desa Kutamandiri 2 ha
Desa Gunung Manik 5 ha
Desa Margaluyu 2 ha
Desa Gudang 2 ha
Desa Raharja 3 ha
Mentimun Desa Cinanjung 2 ha
Desa Gunung Manik 2 ha
Desa Margaluyu 1 ha
Kubis Desa Margaluyu 2 ha
Desa Gudang 2 ha
Desa Raharja 3 ha
Ubi kayu Desa Jatisari 1 ha
Desa Gunung Manik 5 ha
Desa Raharja 3 ha
Kacang Tanah Desa Jatisari 1 ha
Desa Gudang 5 ha
Desa Raharja 1 ha
8. KEC PASEH
Tanaman Pangan Kacang Tanah PASEH 20 ha Pengembangan 30 ha Pemasaran Wil. Sumedang
Kacang Hijau PASEH 30 ha Pengembangan 20 ha Pemasaran Regional Jawa Barat
Perkebunan Tembakau PASEH 20 ha Pengembangan 30 ha Pemasaran Nasional
Hortikultura Salak PASEH 20 ha Pengembangan 10 ha Pemasaran Regional Jawa Barat
Mangga PASEH 10 ha Pengembangan 15 ha Pemasaran Wil. Sumedang
Porang PASEH 10 ha Pengembangan 15 ha Pemasaran Regional Jawa Barat
9. KEC SUMEDANG UTARA
Tanaman Pangan Talas Beneng Girimukti 5 ha Diambil daunnya untuk rokok
Hortikultura Sayuran Girmukti 1 ha Buat hidroponik pemuda tani
Tanaman Pangan Porang Kebonjati 1 ha Pengembangan Varietas Baru
Hortikultura Cabe besar Kebonjati 1 ha Peluang usaha pasar
Perkebunan Kapol Jatihurif 2 ha Penambahan Luas Tanam

Source : Pemerintah Daerah Kabupaten Sumedang : 2021

Problem statements

The KUBE Program aimed at tackling poverty in Sumedang unfortunately does not run well due to low entrepreneurial skill and non-optimal ICT tools usage
What method to be used for :

  • build their entrepreneurship
  • manage & evaluate their business
  • facilitate the funding & ensure their products
  • promote their products

Goal statements

To empower the community by improving business literacy and entrepreneurial skill using DIGIKUBE apps

Analysis

We are using some tools to do a deep analysis.
In each tools we can elaborate the issue as follow,

Iceberg Model of Digikube

File:Iceberg-febi.PNG
Iceberg model of system. Thinking in systems allows us to uncover the root cause of out problems, allowing for more fundamental and transformative solutions to be visible.

Event
KUBEs are not well developed and have a low business sustainability

Patterns

  • The KUBEs are tend to copy another KUBE business (80% KUBEs are goat and sheep farming)
  • Less enthusiasm
  • Limitation of the mentors of KUBE

Structure

  • No accountability from KUBE members, there are no commitments to sustain the business
  • There is no collaboration with another important stakeholders such as University, another government division, etc

Mental Model

  • Low entrepreneurship skills
  • Low entrepreneurial motivation
  • Low literacy rate

Complex Breakdown Structures

Product Breakdown Structure

Apps

Front / Back End
Requirement
UI / UX
Icon
Programming Language
Features
Standardization Product

KUBE Members

Leader
Members

Government

Public Community Office
Community Empowerment Office
Agriculture & Farm Office
Communication & Information Office

Mentors

Head of office
Certified Entrepreneurship Mentors

Apps Developer

Leader
Staffs

Veterinarian

Animal Health Care System
Medical Treatment

Supplier

Livestocks
Forage
Equipment

University

Training material creator
Trainer
Learning Tools

Customer E:xisting Customers

New Customers
Potential Customers

Work Breakdown Structure

Internal Actions

Build dedicated team
Each team work on the subject simultaneously

Build Understanding

Web research
Stakeholder interview

External Output

Improving Apps
Making an interactive Entrepreneurship Module

Design Structure Matrix (DSM)

This matrix helps us to map the relationship between factors (subject / object) that include in a lamb farm businesses. It can be used as a reference to another decision making process
DSM.PNG

Project Lifecycle

File:LIFECYCLE PHASES.PNG
Project Lifecycle of Digikube

We define the lifecycle phases of the project as follows:

Stage 1: Exploratory Research

Identify existing condition of KUBE
Identify stakeholders needs

Stage 2: Concept ideation

Define problem statements
Refine stakeholders needs
Explore feasible concepts
Propose viable solutions
Define resources needs

Stage 3: Development of solution

Developing entrepreneurial modules for KUBE mentors and members
Refine systems requirements
Build systems
Define solution details

Stage 4: Production of prototype

Produce KUBE apps that meets stakeholder needs
Entrepreneurial training materials

Stage 5: Deployment and utilization of digital tools

KUBE continuous growth

Stage 6: Support system and provision

TTo ensure KUBE sustainability

Stage 7: Retirement or revamp of digital platform

Project will retire while KUBE program still continue

Our Vee-model

File:Vee model.PNG
Vee-Model of Digikube

The V-model is a graphical representation of a systems development lifecycle. It is used to produce rigorous development lifecycle models and project management models. The V-model summarizes the main steps to be taken in conjunction with the corresponding deliverables within computerized system validation framework, or project life cycle development. It describes the activities to be performed and the results that have to be produced during product development. Vee Model alse be used in this research to know a project life cycle and elaborate the structure.

Farm Business Simulation

Sheep farm business simulation explains about KUBE profitability and cash flow. It can be used for KUBE reference or as a content of entrepreneurship module.

Fbs.png

Solutions

File:Kubeapps.PNG
Digikube : Prototype of Kube Apps

DIGIKUBE Project solution generating process:

  • Identifying the Problem

The HDX Team 2 made appointment with stakeholders in Sumedang government office for listening the explanation about KUBE program, and overall society situation in Sumedang. Stakeholders described everything that related to KUBE program and society there.

  • Elaborating Information

The team did the web research to find other information: Sumedang geography and demography, KUBE program policy from central government, and how KUBE program doing in other regions.

  • Conducting Interview

Interview sessions were conducted with stakeholders, group members from Sumedang, apps developer, HDX faculty members during the class, and other parties. It aimed to know the stakeholders needs / expectation, existing problems, and what is their opinions.

  • Brainstorming and Discussion

Group members did brainstorming and discussion session using all fact finding, information, and stakeholder needs. Make several solution options and simulated the solution models. From HDX faculty members we had Iceberg analysis, stakeholders spoke and hub, stakeholders matrix, decomposition (later on), simulation, etc.


ICT solutions

We found the following items to be developed, there are :

  • Only for KUBE members
  • Marketplace limited for KUBE members
  • Report of activities
  • Financial report
  • Articles

Our ICT Solution is Enhancement (additional) as following :

  • Open access for all (user egistration)
  • Marketplace for public
  • Transaction: order in advance + installment
  • Entrepreneurial modules (Document & Video)
  • Apps linked to social media (Youtube, Instagram, Twitter, etc.)

Feedback from stakeholder

On Progressing....

Recomendation

Mockup System

Digikube Mockup is a model or replica or structure, used for instructional or experimental purposes.
Digikube team already made it to improve the existing apps.
The Mockup have proposed as prototype, it base on the solution of project challenges and team analysis using some tools such as iceberg model. You can see and try the mockup by click this.

Team Research

  • Fenton Salim as Team Leader
  • Febi Ari Wicaksono as IT & Knowledge Repository Builder
  • M. Indrahanif as IT & Knowledge Repository Builder
  • Inaya Sari M as Entrepreneurship and Marketing Expert
  • George K as Entrepreneurship and Marketing Expert
  • Allicia Deana as Entrepreneurship and Marketing Expert
  • Yanuarti KD as Stakeholder Engagement and Community Relation
  • Gilang Permana as Stakeholder Engagement and Community Relation
  • Dadang Sulaeman as Government Policy and Regulation
  • Agus Wahidin as Government Policy and Regulation
  • Bubun Aliminsyah as Social Empowerment Division
  • Arief Syamsudin as IT Developer