Difference between revisions of "Content Narrative"
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*From the operational level: we will make sure the [[hyperlink]]s between content is consistent with the intentional [[Content Trajectory]]. | |||
*From the theoretical level, one must follow the theory of [[partially-ordered set]]<ref>{{:Book/Introduction to Lattices and Order}}</ref> to help construct narrative in an exchangeable way. | |||
*From the content level, one may follow the [[narrative|storytelling]] strategies as outlined in Schell's book<ref>{{:Book/The Art of Game Design}}</ref>. | |||
=Motivating Narrative= | |||
To keep players keep playing the game, [[Jane McGonigal]] has a book<ref>{{:Book/Superbetter}}</ref> on this topic. | |||
=References= | =References= | ||
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[[Category:Pedagogy]] | [[Category:Pedagogy]] | ||
[[Category:Poset]] | [[Category:Poset]] | ||
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[[Category:Story Telling]] | |||
[[Category:Game Design]] |
Latest revision as of 15:19, 23 February 2022
Content Narrative or Content Trajectory, is a term defined in PKC to help organize the sequence of presentation of intellectual content. The goal is to assign a name to the data type, which should cover the same logical content with different ordering possibilities.
Content Trajectories as Partially Ordered Set
All Content Narratives will be recorded in a recursive data type, which is composed of the universal data type, Poset, to be shown in the following multi-leveled template, Logic Model.
Logic Model (Content Narrative) Template:LogicModel 02 23, 2022 | ||||||
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- From the operational level: we will make sure the hyperlinks between content is consistent with the intentional Content Trajectory.
- From the theoretical level, one must follow the theory of partially-ordered set[1] to help construct narrative in an exchangeable way.
- From the content level, one may follow the storytelling strategies as outlined in Schell's book[2].
Motivating Narrative
To keep players keep playing the game, Jane McGonigal has a book[3] on this topic.
References
- ↑ Davey, B. A.; Priestley, H. A. (May 6, 2002). Introduction to Lattices and Order. 5 (2nd ed.). local page: Cambridge University Press. ISBN 978-0-521-78451-1.
- ↑ Schell, Jesse (2008). The Art of Game Design:A Book of Lenses. local page: Morgan Kaufmann. ISBN 9780123694966.
- ↑ McGonigal, Jane (2015). SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games. local page: Penguin Press. ISBN 9781594206368.