Difference between revisions of "Visual Identity Improvement Workflow/Process"
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<noinclude>According to [[LinkedIn]], the visual identity improvement process could take up to 2-3 weeks to complete. However for [[SoG]], the process is iterative and still ongoing, recorded timely on [[PKC]]. The process can be break down into 5 phases:</noinclude> | |||
# | # Understand<noinclude>: Learn from experts and engage in creative discussions with a lot of different people from other departments and industries.</noinclude> | ||
# | # Ideate<noinclude>: Come up with ideas and building off of them to create solutions. Take time to sketch and present your ideas. Don't worry about your drawing skills here, the idea is what matters. On top of all the ideating that happens in phase two, you also need to start planning for prototyping phase i.e. how are you going to present the idea, which format are you going to use, where can you get the resources, etc.</noinclude> | ||
# | # Decide<noinclude>: Choose the one solution that is best described the idea. For [[SoG]], it is important for the design to reflect accountability, observability, and timeliness. This is achieved through information symmetry and correctness.</noinclude> | ||
# | # Prototype<noinclude>: You don't need a finished product, just something realistic and good enough to test with users.</noinclude> | ||
# | # Test<noinclude>: Observe how users react and then ask them for evaluation and feedbacks. You'll gain critical insight about changes that need to be made.</noinclude> |
Revision as of 01:04, 23 December 2022
According to LinkedIn, the visual identity improvement process could take up to 2-3 weeks to complete. However for SoG, the process is iterative and still ongoing, recorded timely on PKC. The process can be break down into 5 phases:
- Understand: Learn from experts and engage in creative discussions with a lot of different people from other departments and industries.
- Ideate: Come up with ideas and building off of them to create solutions. Take time to sketch and present your ideas. Don't worry about your drawing skills here, the idea is what matters. On top of all the ideating that happens in phase two, you also need to start planning for prototyping phase i.e. how are you going to present the idea, which format are you going to use, where can you get the resources, etc.
- Decide: Choose the one solution that is best described the idea. For SoG, it is important for the design to reflect accountability, observability, and timeliness. This is achieved through information symmetry and correctness.
- Prototype: You don't need a finished product, just something realistic and good enough to test with users.
- Test: Observe how users react and then ask them for evaluation and feedbacks. You'll gain critical insight about changes that need to be made.