Difference between revisions of "System Design"
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System Design is a generic practice regarding the integration and coordination of multiple sub-systems. Some of the more mature approaches to develop systems can be summarized in the field of computing science<ref>{{:Book/Specifying Systems}}</ref>, particularly in [[Abstract Interpretation]]<ref>{{:Book/Principles of Abstract Interpretation}}</ref>. | System Design is a generic practice regarding the integration and coordination of multiple sub-systems. Some of the more mature approaches to develop systems can be summarized in the field of computing science<ref>{{:Book/Specifying Systems}}</ref>, particularly in [[Abstract Interpretation]]<ref>{{:Book/Principles of Abstract Interpretation}}</ref>. | ||
=System Design in the Cloud Era= | |||
[[ByteByteGo]] produces a series of interesting system design videos in the area of cloud computing. Some of the video listings can be found here: | |||
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Latest revision as of 09:48, 15 October 2022
System Design is a generic practice regarding the integration and coordination of multiple sub-systems. Some of the more mature approaches to develop systems can be summarized in the field of computing science[1], particularly in Abstract Interpretation[2].
System Design in the Cloud Era
ByteByteGo produces a series of interesting system design videos in the area of cloud computing. Some of the video listings can be found here:
Content Link |
---|
Video/Latency Numbers Programmer Should Know |
Video/What Are Microservices Really All About? (And When Not To Use It) |
References
- ↑ Lamport, Leslie (2020). Specifying Systems: The TLA+ Language and Tools for Hardware and Software Engineers. local page: Addison Wesley. ISBN 0-321-14306-X.
- ↑ Cousot, Patrick (Sep 2021). Principles of Abstract Interpretation. local page: ACM Press.
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