Learning capacity
Absorptive capacity(Q4669907) or Learning capacity, is the ability of a firm to recognize the value of new information, assimilate it, and apply it to commercial ends. In MU context, learning capacity also applies to personal, even instrumental/mechanical learning behavior, which may or may not have any commercial values.
Scope definition discussion
MU Scope Summary
Meta University is a data-centric knowledge management project, which means that it will provide an intellectual framework and operational platform to enable data-centric knowledge management.
More concretely, MU provides a step-by-step curriculum to lead students and learning organizers to utilize PKC, so that an increasingly larger community could afford to operate data-intensive activities and accumulate representable knowledge collaboratively.
The MU project therefore will present a set of data/content organizing principles, functional features, required resources, and tools for running interoperable learning organizations based on data exchange activities.
Time Periods
- The initial formulation of MU will take about 45 days, starting from March 1st, 2022, to April 15th, 2022. During this period, the basic feature of MU, in terms of people, process, and technologies.
- The initial operational period of MU will take three months, starting from April 15th, 2022, to July 15th, 2022. During this period, a small group of students will be using features defined by MU to conduct learning experiments and collect operational data.
- The initial refinement of MU will take two more months, starting from July 1st, 2022, to September 15th, 2022. During this period, participants of the initial MU project will create a document summarizing how to run MU using the proposed methods and tools.
Participants
- Data Scientists and Learning Organizers: Muhammad Haviz and Ben Koo will be working on designing the infrastructure to enable learning activities and data retention.
- Content Providers and Students: Surya University and Gasing Method students will be the initial practitioners to adopt PKC and MU.
- The initial budget of MU is shown below: Meta Unviersity/Budget
- The main success criteria are to be judged by the viral adoption of MU as a generic model for content exchange and learning assessment.
In the following schema, try to define with short sentences, binary relations and close thoughts. (e.g. This road is red. This road has the purpose to go to Shanghai. avoid narrative thinking)
Scope summary definition schema
Define what exactly is MU
- Meta University is an abstract specification of how to run a hybrid (online/offline) learning organization based on Data-centric knowledge. More specifically, the learning activities should be designed with Data Governance in mind.
Where this idea came from? This idea came from many years of field practice, and documented in Extreme Learning Process.
What is happening in this world so that MU becomes important? The physical implication of data processing is challenging many assumptions of prior knowledge management and learning practices, so that a data-centric knowledge management practice must be defined and tested to identify new opportunities.
What are the successors? What are the prequels like e.g. 42?
What do we do at MU? MU is going to capture documentation and data feedback of all of its practitioners.
What is the target candidates of MU?
How hard is to make the courses?
What is MU Based on?
Do I get a College degree here? It is possible that future college degrees will follow standards specified by MU. Is there any teachers
Who represents MU? is it a country or a group of people?
How is it sponsored? tuitions? or how?
What comes after MU, professionally? what are my exits?
Will I become an engineer?
Project time cycle period
The project is intended to become a school, therefore it will have specific calendars. However, this project is a "school implementation" not yet running a school. So it's important to define in which time this implementation will happen until the school officially starts
Provisional Project start =
Provisional Project End (official school day = Project implementation ends) =
Define the packages:
- What are the deliverables (items/products) (or D)
- What are the packages of work (or user stories) (or WP)
- What are the milestones (or M)
- What are the critical deadlines/paths (or CP)
- Define for each one above (D, WP, M, CP node) the provisional Start and End dates
- define the boundaries and control limits for each package to be delivered successfully
Manage Stakeholders
It's possible to define several roles and types of stakeholders, however at the moment let's use more the definition of Prince2 (a concurrent of PMI), defined by 3 groups, please try to described roles and possible names that you have sure. If it's a group (e.g. young people with ages between 15-20) just give a name of that group:
Note: internal stakeholders means inside the structure like an employee in a company; external it's often understood as either outsourcing, crashing, fixed-prices supplies but not mandatory to be (e.g. Consulting is grouped on business and it's external too)
- Business (normally internal)
- Suppliers (normally external)
- users or buyers (normally external)
Provisional Project Budget
Transport all packages of work to here and give an estimated work cost
Success criteria definition
Success Criteria requires to be defined by the deliverables of work in proper quality
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Definition on CpL and CpL = Xp/t
The objective to have CpL is to substitute completely inaccurate scores of intelligence such as IQ tests. This score system, is a metric reporting on intelligence but also person capabilities and should be replicated to any education institution. CpL can be only performed with enough time since time is the "key" for measuring any skill of an individual.
Absorptive capacity(Q4669907) or Learning capacity, is the ability of a firm to recognize the value of new information, assimilate it, and apply it to commercial ends. In MU context, learning capacity also applies to personal, even instrumental/mechanical learning behavior, which may or may not have any commercial values.
Template loop detected: Talk:Meta University
Capacity of Learning (as a grade) or CpL
CpL = Xp/t CpL is a total score value for measuring human capacity in a similar way as the IQ specially created for MU. Instead of a "full of flaws" test such as IQ, CpL uses time to correct the accuracy of intelligence and by a progressive method. Before measuring what a human brain can be or do at the time of a test, it challenges the capacity of the individual to adapt and improve through several different and unique experiences to become better. Therefore, each individual that complete the experiences faster than others and with the same quality means that has a better capacity to learn, adapt and provide actual value in a job, challenge, research or even diplomatic discussion.
CpL corrects the current intelligence measuring systems because it has an extra variable which is essential to life.
' How do we calculate CpL?
- is calculated through a dynamic variable called experience () divided by time().
- Experience (or ) is a dynamic variable, meaning that it is a variable that changes over time. In other words, the amount of experience of learning will change over time, and the experience value will be labeled by MU process of learning. For example, imagine a subject to learn about Javascript in class. This subject according to a level of complexity as a final value just like a grade in school.
- Time (denoted as earlier) is a unit usually expressed in days, so if we want to apply 1h the result is 0,0416(6)
- Each time the participant runs a challenge, so it starts the experience process and so it starts the clock. At the end of all themes, subjects or fields that are labeled to Experience, their values are divided by the total of time spent on the process.
- It doesn't matter if the participant do better or worst in the experience challenge process, because the closure of package of that work can be only considered when it's completed. After that, the value of the grade is totally dependent on time. This process is fundamental to life, since currently in all schools students sometimes do not learn until the end of the process because they didn't have time to complete it. Time here is irrelevant on the process of learning, instead, it measures only the real capacity of the student learn comparing the others, making sure the student learns.
- Additionally, out of university borders, to other areas such as a common package of work to a company, this metric is still valid and will put on test for life the participants making sure that each adaptation can be improved and not limited to a simple exam or quiz test.
References
- ↑ Gordon, Moore E. (Apr 19, 1965). Cramming more components onto integrated circuits (PDF). local page: Electronics Magazine.
about the Scope definition of the whole PKC
The following schema is necessary to be completed, it is a small draft of the early thinking on WeChat (26/02/2022) in order to create something sustainable and avoid deviations. Plans are often change and increase according to new knowledge as well explained under the hermeneutical notion diagram, which means it in order to complete and perform well it is necessary to define this "core-Loop" system and know when a cycle ends and a new iteration of work starts.
- this is only one part according to our WeChat today, that I use your information to organize into a plan. this is helpful for us because without it, we will never know when will it be completed. we'll do uncontrollable loops eternally
Scope definition:
- Meta University is the community element of Symmetric Data Asset Management, implemented through PKC
- PKC is the reference implementation of the principle: Symmetric Data Asset Management
- PKC project is composed by 3 main products:
- PKC engine
- Meta University
- Inter-organizational workflow
PKC engine
Work Breakdown Structure
- Software development Main structure
- MediaWiki/SemanticWiki
- Authentication Service/(Keycloak suite)
- Database and Files/ (MariaDB & File)
- Configuration - Ansible Playbook (Installation, Backup/Restore)
- Implementation of outside components to increase value such as Apollo as other frameworks, pluggins or platforms OSS based
- D3.js
- Timeline Extension
- Editor.js
- Apollo Spreadsheet
- Content information, converting everything it is possible
PKC engine Timecycle
- 3 months
- 1 Months (no dependencies)
- 3 months (no dependencies)
PKC Stakeholders
- Business - Ben, Pedro and...
- Supliers (internals) Ben, software engineers, ... (externals) equipments, ...
- Users/Buyers (externals) in spite of PKC as a product will be useful for all the world, at this stage, PKC can be useful for the meta university as first focus and prototype
PKC Provisional budget
- Manpower ...
- Equipments ...
- services ...
PKC success criteria To answer:
- When will be this finished in terms of packages of work? The devloepmnt main structure is considerer done when...?
- What are the components necessary such as apollo required to implement and considerer essential to PKC to be fully functional?
- Which content information is necessary to have to considerer that PKC is ready to be considerer as a minimum valuable product to launch
Capacity of Learning (as a grade) or CpL
CpL = Xp/t CpL is a total score value for measuring human capacity in a similar way as the IQ specially created for MU. Instead of a "full of flaws" test such as IQ, CpL uses time to correct the accuracy of intelligence and by a progressive method. Before measuring what a human brain can be or do at the time of a test, it challenges the capacity of the individual to adapt and improve through several different and unique experiences to become better. Therefore, each individual that complete the experiences faster than others and with the same quality means that has a better capacity to learn, adapt and provide actual value in a job, challenge, research or even diplomatic discussion.
CpL corrects the current intelligence measuring systems because it has an extra variable which is essential to life.
' How do we calculate CpL?
- is calculated through a dynamic variable called experience () divided by time().
- Experience (or ) is a dynamic variable, meaning that it is a variable that changes over time. In other words, the amount of experience of learning will change over time, and the experience value will be labeled by MU process of learning. For example, imagine a subject to learn about Javascript in class. This subject according to a level of complexity as a final value just like a grade in school.
- Time (denoted as earlier) is a unit usually expressed in days, so if we want to apply 1h the result is 0,0416(6)
- Each time the participant runs a challenge, so it starts the experience process and so it starts the clock. At the end of all themes, subjects or fields that are labeled to Experience, their values are divided by the total of time spent on the process.
- It doesn't matter if the participant do better or worst in the experience challenge process, because the closure of package of that work can be only considered when it's completed. After that, the value of the grade is totally dependent on time. This process is fundamental to life, since currently in all schools students sometimes do not learn until the end of the process because they didn't have time to complete it. Time here is irrelevant on the process of learning, instead, it measures only the real capacity of the student learn comparing the others, making sure the student learns.
- Additionally, out of university borders, to other areas such as a common package of work to a company, this metric is still valid and will put on test for life the participants making sure that each adaptation can be improved and not limited to a simple exam or quiz test.