Talk:Meta University
Scope definition discussion
Meta University page is the Scope definition of the project, it should:
- Define the scope summary (What, how, who, why, what does represent, and soon) - Pedro's obs: It should be done, but I think we have even confused more when we should polish and review. I am going to break into small sub meanings so that it can become more clear. Understand, as a principle of communication, we start direct, we develop and we end to be technical. If you punch technical before being soft, you get rebounded just like bad reentry in atmosphere.
- Define the period of time the project will be applicable - All projects have a beginning and an end, their also have parts that are defined into deliverables and packages of work (also can be known as items or user stories), those packages need to be defined also when they start and done
- Define People and type of people involved - better known as stakeholders - at least in the 3 main categories: suppliers, buyers/users (both externals) and business (students, professors, employees, and always internals)
- Define a previsional project budget, including a previsional cost of the whole lifeTime project
- Define the Success Criteria for each deliverable of work.
In the following schema, try to define with short sentences, binary relations and close thoughts. (e.g. This road is red. This road has the purpose to go to Shanghai. avoid narrative thinking)
Scope summary definition schema
Define what exactly is MU
- (1)
- (2)
- (3) etc...
Where this idea came from?
What is happening in this world so that MU becomes important?
What are the successors? What are the prequels like e.g. 42?
What do we do at MU?
Universities are universal by principle, why is this project more universal then other Universities?
What is the target candidates of MU?
How hard is to make the courses?
What is MU Based on?
Why should I choose MU instead of a common university or even Cambridge?
Do I get a College degree here?
Is there any teachers
Who represents MU? is it a country or a group of people?
How is it sponsored? tuitions? or how?
What comes after MU, professionally? what are my exits?
Will I become an engineer?
Project time cycle period
The project is intended to be a school therefore it will have specific calendars. However, this project is a "school implementation" not running a school. So it's important to define in which time this implementation will happen until the school officially starts
Previsional Project start =
Previsional Project End (official school day = Project implementation ends) =
Define the packages:
- What are the deliverables (items/products) (or D)
- What are the packages of work (or user stories) (or WP)
- What are the milestones (or M)
- What are the critical deadlines/paths (or CP)
- Define for each one above (D, WP, M, CP node) the previsional Start and End dates
- define the boundaries and control limits for each package to be delivered successfully
Manage Stakeholders
It's possible to define several roles and types of stakeholders, however at the moment let's use more the definition of Prince2 (a concurrent of PMI), defined by 3 groups, please try to described roles and possible names that you have sure. If it's a group (e.g. young people with ages between 15-20) just give a name of that group:
Note: internal stakeholders means inside the structure like an employee in a company; external it's often understood as either outsourcing, crashing, fixed-prices supplies but not mandatory to be (e.g. Consulting is grouped on business and it's external too)
- === Business (normally internal) ===
- === Suppliers (normally external) ===
- === users or buyers (normally external) ===
Previsional Project Budget
Transport all packages of work to here and give an estimated work cost
Success criteria definition
Success Criteria requires to be defined by the deliverables of work in proper quality
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Definition on CpL and CpL = Xp/t
The objective to have CpL is to substitute completely inaccurate scores of intelligence such as IQ tests. This score system, is a metric reporting on intelligence but also person capabilities and should be replicated to any education institution. CpL can be only performed with enough time since time is the "key" for measuring any skill of an individual.
Capacity of Learning (as a grade) or CpL
CpL is a total score value for measuring human capacity in a similar way as the IQ specially created for MU. Instead of a "full of flaws" test such as IQ, CpL uses time to correct the accuracy of intelligence and by a progressive method. Before measuring what a human brain can be or do at the time of a test, it challenges the capacity of the individual to adapt and improve through several different and unique experiences to become better. Therefore, each individual that complete the experiences faster than others and with the same quality means that has a better capacity to learn, adapt and provide actual value in a job, challenge, research or even diplomatic discussion.
CpL corrects the current intelligence measuring systems because it has an extra variable which is essential to life.
' How do we calculate CpL?
- is calculated through a dynamic variable called experience () divided by time().
- Experience (or ) is a dynamic variable, meaning that it is a variable that changes constantly according to the real input of work. In other words, the amount of experience of learning will change over time, and the experience value will be labeled by MU process of learning. This means that our CpL grade can simply change without any personal action but by normal activity of all other participants
- Defining Experience is calculated through a groups of projects called Challenges:
- A Challenge can be a course like “learn foundations of JavaScript” , a simple service or any other activity that requires effective and measurable human behavior and time.
- It is temporary and has a defined beginning and an end.
- Challenges can’t be considerer if they are not finished, and realData can’t be used if the candidate simply delays giving a big lag in the time to complete.
- Xp Projects are always defined with a fix value of 100 and have a timeStamp aggregated.
- Project timeStamp is calculated through 2 means: by realData (by user direct experience) and dataAgregation (by a process of ML, grouping unsupervised data). realData is fundamental as a corrective of dataAgregation which is fundamental to have timeStamps when there is no history records yet on projects.
- timeStamp is defined by units expressed in days. For smaller projects a fraction of daytime should be applied.
- timeStamp is the maximum amount of time, real or predicted, to complete the Challenge and known as possible.
- Calculating Challenges (Ch) it is = 100 * Challenge timeStamp.
- time() is the sum of candidate realTime challenges (that are included in XP).
- Experience() is the sum of all Challenges
- grading chart CpL = 100 it means that the person has the top capacity to learn on the subjects applied. but we have certain fallbacks:
- A person can do better than the best time which will make the CpL pass 100, however, every time the time is improved it is also updated.
- Since there is two means of verify the best timeStamp of a challenge, the new timestamp is never strictly updated to the person that has a better record of that time, which makes that user to pass the scale of CpL>100
- Running Challenges requires a “clock engine" on PKC feeding the timeStamp
- Additionally, out of university borders, to other areas such as a common package of work to a company, this metric is still valid and will put on test for life the participants making sure that each adaptation can be improved and not limited to a simple exam or quiz test.
References
- ↑ Gordon, Moore E. (Apr 19, 1965). Cramming more components onto integrated circuits (PDF). local page: Electronics Magazine.