W3T3
TOBE REMOVED: W3T3 stands for using Web 3.0 to conduct Train the Trainer (T3) program. The acronym is a temporary code name for preparing Indonesian citizens to better benefit from the powers of Web 3.0 technologies. The name is to be changed soon, but it will remain W3T3 until a new name is identified.
W3T3 is a Web 3.0 inspired project started in Indonesia but designed as an inclusive model for the rest of the world. Knowing that the health conditions of social and economic developments dependes on the adaptiveness of supply chains, making all segments of the inter-connected supply chains to attain adequate and timely knowledge would be the only rational and sustainable solution. W3T3 is a knowledge management platform that integrates humans, organizations, and computing networks, it creates a new knowledge dissemination protocol to extend the Knowledge Production Workflows using ubiquitous computing devices, such as personal laptops, smart cellphones, low-cost single board computers, and open source software/data sharing practices.
The W3T3 Program is grounded in the following assumptions:
We believe that Data is the Asset! This means that trust-worthy data provides a sociable mean to define ownership and agreeable facts. Therefore, by utilizing Web 3.0 and providing egalitarian access to the science of data governance, more people can benefit from and protect their own rights in the era of networked data.
Backgrounds
Web 3.0 is the superposition of three layers of networked data.
- Web 1.0 creates faster lifecycles of data exchange, as the clock-speeds of data exchange increase, more transactions and business opportunities arise. Therefore, faster clock speeds in data exchange and processing physically creates new accounting practices, therefore transforms the way asset is being recognized. This means project/time management practices must be updated as data exchanges across the Web as faster data processors and data transmission becomes available.
- Web 2.0 is about user generated content. By capturing the transactional data and meta data about many end-users, the data themselves become a new kind of asset, therefore created large centralized companies to sift through this new asset pool to mine for value. This data mining/sifting process is a way to conduct quality control practice on data, therefore, the algorithms and qualify control techniques determines the scalability of Web 2.0 business.
- Web 3.0 is about distributed security model, made feasible with technologies such as blockchain[1], Non-Fungible Tokens(NFTs), and most recently, PKC. The opportunity arises when data assets can be governed by individuals, as long as they learn the basic use cases and basic properties of data security best practices.
Why W3T3?
The most noticeable aspect of W3T3 is its data-centric knowledge representation and dissemination. The World Wide Web inspired us to use causal-relation as a universal data format to encode content knowledge of any kind, leveraging the already mature Web Browser industry standards, it is possible to deliver almost any kind of content knowledge using standadized browsers. At the same time, the viewership and interactive feedback from users can also provide useful guidance to refine knowledge content, even allow users to produce valuable content knowledge directly in Web Browsers. This Completely Web Based knolwedge production workflow is already a reality, as many desktop applications are in fact Web Browsers in disguise. However, this totally Web-based data transportation and presentation architecture, needs to be continuously developed and operated by human talents. Therefore, getting enough people to learn about the full stack architectures and the foundational data science theoretical knowledge is a necessary condition to pave a sustainable development path. In other words, we must create a knowledge production workflow that can also teach users new skills and learn from user feedback using the powers and insights that are derived from the Science of Data.
Web is all about Relational Connectivity
The progenitors of the modern web infrastructure already knew the universal expressiveness of causal-relations, often encoded as hyperlinks. But it is rare to see a systematic curriculum that efficiently relate the expressive powers of hyperlinks to the formal and scalable reasoning powers of mathematics, physics, artistic elegance, and social activities. Web 3.0 provides a possible infrastructure for all of the above, and that is why we must create a learning platform to not only train all Web 3.0 users to know about the powers of the web, but also be able to evolve the training or educational material to better articulate and better connect the essence of abstract data to concrete experience of man kind. That is why W3T3 is created, to be a sustainable learning platform for all using nothing, but causally-related data, known as the Web!
An Open Invitation from W3T3
W3T3 is an open project that invites anyone in the world to help refine the architecture of a global knowledge production workflow. It will utilize Web 3.0 technologies and Web 3.0 social norms to conduct data exchanges. and operational expertise to all stages of supply chain will be the sustainable , it is most reasonable to enable the whole supply chain. By using PKC as a common platform to enable a global Data Supply Chain, we create a brand new platform to reboot the economy for all societies of different technological maturity. Thanks to globally ubiquitous communication network, sending data from and to all places is not a major problem anymore. The only barrier is the gap in the foundational knowledge of data science.
Prior Efforts
We have been collecting relevant literature and like-minded practices on PKC to help formulate a referential Data Science Curriculum. One of the work is originated by Dr. Yohanes Surya. His work on presenting and packaging the physical meaning of data in highly scalable teaching method has been an inspiration of this project. We will also add other similar tools and works to be linked on PKC to introduce the concepts and applications of W3T3.
Indonesia G20 and W3T3
Web 3.0 and Data Science are new and highly visible terms in the year 2022. It happens that G20 will be held in Bali, Indonesia, and we think that these terms will be of direct interest to many people around the world. We want to use this opportunity to serve the world, and the world leaders who come to Bali, Indonesia, a feast of intellectual content that maybe worthy remember, even act on before and after the G20 event in November 15~16, 2022. Therefore, we decided to frame Web 3.0 and Data Science in a way that is related to the Science of Governance, where Open Sourced, Decentralized Security Service, and Domain-Specific Data Analytics must be of direct interest to leaders of any organization. It is also particularly relevant to Indonesia, because this is a nation that is composed of an extreme diverse geographical and cultural heritages, while its rich natural resources and young talent pool can be a major source of solutions to many of the existing world problems. These problems are like to be better resolved using the immense power of Web 3.0 and Data Science.
W3T3's Initial Demonstrate Programs
We will kick-off the W3T3 program by leveraging the operational experience of the Presidential Scholars Program of Indonesia, and the Gasing Method Demonstration Program initiated by Minister Luhut. Initially, three base campuses or cities located in three separate islands of Indonesia have been chosen to try out this program, and we hope that we can incrementally deliver Web 3.0 and Data Science content knowledge to these places before and after the Indonesia G20 event in November 2022.
Rationale for W3T3
The rationale of W3T3, is to create a data science literacy program that fundamentally shifts the knowledge architecture for Indonesians, so that they can quickly adopt Web 3.0 enabled technologies and even create more innovative technologies based on the foundation of data sciences. Indonesia has many secret ingredients to conduct experimental programs that cannot be done by any other nations. The advantage of Indonesia over other countries includes the following reasons:
- A large, and young population: See Indonesia Population Distribution.
- An integrative curriculum that grounds math, literacy, business, and scientific knowledge content in the context of modern data-science. This modernized curriculum has been practiced in Indonesia for 20+ years, and it needs to be scaled up and equipped with Web 3.0 infrastructures to propel Indonesia's economic and social excellence.
- A low-cost, yet distributed geography, with cheaply available data processing hardware and software that can serve as a data asset exchange platform for a broad range of applications.
Unique Feature of W3T3
As a Data Science knowledge dissemination project, W3T3 has the following unique features:
Democratize Data Ownership
As mentioned earlier, Web 3.0 is about decentralizing data security infrastructure, therefore, lowering the barrier-to-entry for anyone who wants to conduct valuable data transactions on the web. At same time, making people aware of such egalitarian infrastructure is available, and know how to use it would be a required preparatory stage.
Secure Data Transaction supports the slogan:Data is the Asset!
To be more accurate, trust-worthy bookkeeping (data keeping) is the foundation of recognizing asset ownership. It is also the required condition to enable effective asset exchanges. Therefore, as Web 3.0 offers a new security infrastructure for data exchanges, help people think in the intellectual framework of Web 3.0 is about introducing the working principles of pragmatic cyber security practices. To envision the technology and social challenges of data security in the Web 3.0 era, a more recent technical work by Applebaum [2] on this subject is available. However, to make a large population to utilize an egalitarian data security infrastructure, a new and scalable information architecture[3], and a compatible pedagogical model[4] is needed to disseminate the knowledge.
Relevance to G20
Defining a globally accessible curriculum that broaden data science literacy to all people would be highly relevant to global leaders and average citizens. This slogan will demonstrate that Indonesia is a forward-thinking nation that is addressing the needs of the modern era, and the current administration is mindful of education and technology literacy. We can use G20 as a platform to demonstrate that other national leaders do not have minds strategically focused on data science as Indonesia's administration. This can also help Jokowi to define his presidency as being educationally oriented.
DevOps as a Data Literacy Skill
DevOps orientation: An explicit division between activities on Content Development (Dev) and Training Service Operations(Ops). This DevOps-oriented approach to Web3.0 Content Development and Service Operations would maximally leverage the industrial practices and operational expertise. The focus of the DevOps-oriented approach is to streamline the content development to increase the clock speed of update cycles, while not sacrificing the quality of work. There are also efforts, such as Dev4x:Project based Learning[5] to bring DevOps to better incorporate Data Science as well as educational practices.
Measurable Learning Results
Focus on Measurable Learning Results: This program explicitly operates an incentive system that rewards content creators to help citizens to pass data science related qualifications. Knowing that data science related skills and knowledge can be interactively measured using scalable, online data intensive infrastructure, it is possible to reach out to a large number of people in a short amount of time.
Software/Data Infrastructure
To properly recognize learning results, a trust-worthy, yet convenient learning data collection mechanism must be made available to participants. In this case, we propose to use pre-packaged open sourced solutions, such as PKC, and a standardized software deployment workflow to give access and autonomy to learning data collection. To obtain more opinion neutral content, beside wikipedia, the same founder had created a new data content governance model, and started providing public data content on Encyclosphere.org.
Hardware/Physical Infrastructure
To ensure that people or organization has adequate physical instruments to conduct learning and demonstrate their skills and knowledge in popularly accessible locations, public schools, community hackerspaces, and convention centers that are dedicated to facilitate in-person, group-based learning activities is a major infrastructure program. By strategically mixing up small scale community hackerspaces, public school programs, and city-wide convention centers may greatly amplify the efficiency of technology exchange and transfer. This new allocation of physical resources can be demonstrated with new city planning programs[6].
Gamification of Learning Process
To engage students in the process of learning, the principles of game design can be applied to systematically identify opportunities to improve learning efficiency and efficacy. Other than providing consistently measured learning progress assessment, and associate digital badges of honor with them, we also need to leverage the incentive mechanisms often known in game design literature[7][8][9][10] to better engage learning activities using common game design patterns.
Attaining Mastery
To attain knowledge or skill levels up to a level of mastery requires significant efforts and repetitive exercises. Gasing Method invented by Dr. Yohanes Surya had significant experience in designing emotionally sustainable and physically meaningful exercises to explain the concepts of number, computation, and physical laws in intuitive, yet logically rigorous formats. This unique practice will be incorporated in the W3T3 program.
Highly Reputable Instructors and Thought Leaders
Invite world-leading experts to review and improve the content. Engage with leading Youtubers who present high quality and high viewership content. These thought leaders will help define that Indonesian government is strategically engaged with this data science community. Leveraging the upcoming G20 event, we can invite some of these top data scientists in the world to push the case for personalized data ownership as a globally accepted cause for more trust-worthy and transparent public data. At the same time, having a focus on data security and privacy as the main thread of curriculum, will naturally fit the needs and operational requirements for getting more people to adopt Web 3.0. It is important to note that cybersecurity is considered to be the most prominent content in this curriculum. This will be the main thesis of how to teach data science in terms of asset management.
Open Sourced Personal Data Applicance
Develop a set of low-cost, yet highly distributed, symmetric data appliances to serve both individual and community functions, will give citizens a platform to better practice their data science knowledge, at the same time benefit practitioners with real social, economic and intellectual gains. Specifically, deploying Personal Knowledge Containers (PKCs) as a scalable data asset containers that can be run on a wide range of devices, while giving every person a self-sovereign data domain. This will be a unique feature to be articulated as a national policy originated by Indonesia as a nation.
Science of Governance via Trust-worthy Data
The well-known adage:"Garbage in, garbage out!" states the necessary condition for attaining trust-worthy data before rational decisions can be made. In the Web 3.0 era, where real-time data is almost considered to be overwhelmingly innundating human cognitive capacity, enabling citizens to have egalitarian access to the knowledge of data governance, is an inevitable step for establishing fairness and equality in social order. W3T3 is an attempt to deliver that intellectual platform through low-cost, accessible content knowledge about data and computation, so that everyone in the world could benefit from the power of Moore's Law[11].
Budget Outline
This is a temporary budget outline. If you have editable rights to the document, you can click here.
References
- ↑ Nakamoto, Satoshi (2009). "Bitcoin: A Peer-to-Peer Electronic Cash System" (PDF). local page: Bitcoin.ORG.
- ↑ Applebaum, Jacob R. (Mar 2022). Communication in a World of Pervasive Surveillance: Sources and methods: Counter-strategies against pervasive surveillance architecture (PDF) (Ph.D.). local page: Eindhoven University of Technology. ISBN 978-90-386-5471-3.
- ↑ Rosenfeld, Louis; Morville, Peter; Arango, Jorge (2015). Information Architecture for the Web and Beyond (Third ed.). local page: O'Reilly Media, Inc. ISBN 9781491911686.
- ↑ The Meta Learning Process known as Extreme Learning Process(XLP)
- ↑ Dev4x:Project based Learning
- ↑ Sammy Westfall, Indonesia Capital City from Jakarta to Borneo, The Washington Post (Asia),January 18, 2022 at 3:32 p.m. EST
- ↑ Schell, Jesse (2008). The Art of Game Design:A Book of Lenses. local page: Morgan Kaufmann. ISBN 9780123694966.
- ↑ Morville, Peter (2018). Planning for Everything: The Design of Paths and Goals. local page: Semantic Studios.
- ↑ McGonigal, Jane (2015). SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games. local page: Penguin Press. ISBN 9781594206368.
- ↑ McGonigal, Jane (2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World. local page: Penguin Press. ISBN 9781101475492.
- ↑ Gordon, Moore E. (Apr 19, 1965). Cramming more components onto integrated circuits (PDF). local page: Electronics Magazine.